Gamedata.ini generals

Thanks to info here, I've recently modified Generals to use max camera height of 2000, and draw entire terrain, and it looks absolutely fantastic. However, trying to do the same in Zero Hour just won't work.

Gamedata.ini generals download

I've tried extracting from INIZH.big into Zero Hour data ini, and that didn't work. Then I tried modifying the INIZH.big file directly, and deleting the ini file, and it still does absolutely nothing. I've been tweaking and searching for hours now, and I'm totally out of ideas. English bible Am I missing something obvious?

There was a modified INI file circulating on the internet for Zero Hour, but it wasn't working on the original Generals because there are. Oct 16, 2011  'C: EA games Command&Conquer Generals Data INI special power.ini i was trying to do the same thing in zero hour but INI folder is empty 'C: EA games Command&Conquer Generals:Zero-Hour Data INI' but INI folder is emtpy,why?? I have installed patch 1.04.

How can you cange (in normal Generals, not Zero Hour) the amount of money where you start with, and the money workers / SUpply Trucks / Chinooks collects? And how can you cange the amount of money Supply Depots have?

And how much money Black Markets / Suplly Drop Zones / Hackers get? See DefaultStartingCash and ValuePerSupplyBox in GameData.ini See the AI modules of the harvester objects (worker, truck etc) - it is $75 per box Supply warehouse money can be set in a script (unit folder in ZH worldbuilder) or you can edit the object code to set the starting number of boxes black markets - see the object code drop zones - see OCLupdate in the dropzone, see it's OCL in ObjectCreationList.ini and see those crates in crate.ini Hackers - see the hacker object code, in the ai module Edited by beng, 24 June 2008 - 03:06 AM.